主动映射的传统方法专注于构建几何图。但是,对于大多数真实世界应用程序,可行的信息与环境中的语义有意义的对象有关。我们提出了一种用于主动度量语义映射问题的方法,该方法使多个异质机器人能够协作构建环境地图。这些机器人积极探索以最大程度地减少语义(对象分类)和几何(对象建模)信息中的不确定性。我们使用信息丰富但稀疏的对象模型表示环境,每个模型由基本形状和语义类标签组成,并使用大量现实世界数据在经验上表征不确定性。鉴于先前的地图,我们使用此模型为每个机器人选择动作以最大程度地减少不确定性。通过多种现实世界环境中的多机器人实验证明了我们的算法的性能。所提出的框架适用于广泛的现实问题,例如精确农业,基础设施检查和工厂中的资产映射。
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Prostate cancer is the most common cancer in men worldwide and the second leading cause of cancer death in the United States. One of the prognostic features in prostate cancer is the Gleason grading of histopathology images. The Gleason grade is assigned based on tumor architecture on Hematoxylin and Eosin (H&E) stained whole slide images (WSI) by the pathologists. This process is time-consuming and has known interobserver variability. In the past few years, deep learning algorithms have been used to analyze histopathology images, delivering promising results for grading prostate cancer. However, most of the algorithms rely on the fully annotated datasets which are expensive to generate. In this work, we proposed a novel weakly-supervised algorithm to classify prostate cancer grades. The proposed algorithm consists of three steps: (1) extracting discriminative areas in a histopathology image by employing the Multiple Instance Learning (MIL) algorithm based on Transformers, (2) representing the image by constructing a graph using the discriminative patches, and (3) classifying the image into its Gleason grades by developing a Graph Convolutional Neural Network (GCN) based on the gated attention mechanism. We evaluated our algorithm using publicly available datasets, including TCGAPRAD, PANDA, and Gleason 2019 challenge datasets. We also cross validated the algorithm on an independent dataset. Results show that the proposed model achieved state-of-the-art performance in the Gleason grading task in terms of accuracy, F1 score, and cohen-kappa. The code is available at https://github.com/NabaviLab/Prostate-Cancer.
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Lack of factual correctness is an issue that still plagues state-of-the-art summarization systems despite their impressive progress on generating seemingly fluent summaries. In this paper, we show that factual inconsistency can be caused by irrelevant parts of the input text, which act as confounders. To that end, we leverage information-theoretic measures of causal effects to quantify the amount of confounding and precisely quantify how they affect the summarization performance. Based on insights derived from our theoretical results, we design a simple multi-task model to control such confounding by leveraging human-annotated relevant sentences when available. Crucially, we give a principled characterization of data distributions where such confounding can be large thereby necessitating the use of human annotated relevant sentences to generate factual summaries. Our approach improves faithfulness scores by 20\% over strong baselines on AnswerSumm \citep{fabbri2021answersumm}, a conversation summarization dataset where lack of faithfulness is a significant issue due to the subjective nature of the task. Our best method achieves the highest faithfulness score while also achieving state-of-the-art results on standard metrics like ROUGE and METEOR. We corroborate these improvements through human evaluation.
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This paper presents a novel federated reinforcement learning (Fed-RL) methodology to enhance the cyber resiliency of networked microgrids. We formulate a resilient reinforcement learning (RL) training setup which (a) generates episodic trajectories injecting adversarial actions at primary control reference signals of the grid forming (GFM) inverters and (b) trains the RL agents (or controllers) to alleviate the impact of the injected adversaries. To circumvent data-sharing issues and concerns for proprietary privacy in multi-party-owned networked grids, we bring in the aspects of federated machine learning and propose a novel Fed-RL algorithm to train the RL agents. To this end, the conventional horizontal Fed-RL approaches using decoupled independent environments fail to capture the coupled dynamics in a networked microgrid, which leads us to propose a multi-agent vertically federated variation of actor-critic algorithms, namely federated soft actor-critic (FedSAC) algorithm. We created a customized simulation setup encapsulating microgrid dynamics in the GridLAB-D/HELICS co-simulation platform compatible with the OpenAI Gym interface for training RL agents. Finally, the proposed methodology is validated with numerical examples of modified IEEE 123-bus benchmark test systems consisting of three coupled microgrids.
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Automated driving technology has gained a lot of momentum in the last few years. For the exploration field, navigation is the important key for autonomous operation. In difficult scenarios such as snowy environment, the road is covered with snow and road detection is impossible in this situation using only basic techniques. This paper introduces detection of snowy road in forest environment using RGB camera. The method combines noise filtering technique with morphological operation to classify the image component. By using the assumption that all road is covered by snow and the snow part is defined as road area. From the perspective image of road, the vanishing point of road is one of factor to scope the region of road. This vanishing point is found with fitting triangle technique. The performance of algorithm is evaluated by two error value: False Negative Rate and False Positive Rate. The error shows that the method has high efficiency for detect road with straight road but low performance for curved road. This road region will be applied with depth information from camera to detect for obstacle in the future work.
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6D object pose estimation has been a research topic in the field of computer vision and robotics. Many modern world applications like robot grasping, manipulation, autonomous navigation etc, require the correct pose of objects present in a scene to perform their specific task. It becomes even harder when the objects are placed in a cluttered scene and the level of occlusion is high. Prior works have tried to overcome this problem but could not achieve accuracy that can be considered reliable in real-world applications. In this paper, we present an architecture that, unlike prior work, is context-aware. It utilizes the context information available to us about the objects. Our proposed architecture treats the objects separately according to their types i.e; symmetric and non-symmetric. A deeper estimator and refiner network pair is used for non-symmetric objects as compared to symmetric due to their intrinsic differences. Our experiments show an enhancement in the accuracy of about 3.2% over the LineMOD dataset, which is considered a benchmark for pose estimation in the occluded and cluttered scenes, against the prior state-of-the-art DenseFusion. Our results also show that the inference time we got is sufficient for real-time usage.
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This work presents a physics-informed deep learning-based super-resolution framework to enhance the spatio-temporal resolution of the solution of time-dependent partial differential equations (PDE). Prior works on deep learning-based super-resolution models have shown promise in accelerating engineering design by reducing the computational expense of traditional numerical schemes. However, these models heavily rely on the availability of high-resolution (HR) labeled data needed during training. In this work, we propose a physics-informed deep learning-based framework to enhance the spatial and temporal resolution of coarse-scale (both in space and time) PDE solutions without requiring any HR data. The framework consists of two trainable modules independently super-resolving the PDE solution, first in spatial and then in temporal direction. The physics based losses are implemented in a novel way to ensure tight coupling between the spatio-temporally refined outputs at different times and improve framework accuracy. We analyze the capability of the developed framework by investigating its performance on an elastodynamics problem. It is observed that the proposed framework can successfully super-resolve (both in space and time) the low-resolution PDE solutions while satisfying physics-based constraints and yielding high accuracy. Furthermore, the analysis and obtained speed-up show that the proposed framework is well-suited for integration with traditional numerical methods to reduce computational complexity during engineering design.
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In unstructured environments, robots run the risk of unexpected collisions. How well they react to these events is determined by how transparent they are to collisions. Transparency is affected by structural properties as well as sensing and control architectures. In this paper, we propose the collision reflex metric as a way to formally quantify transparency. It is defined as the total impulse transferred in collision, which determines the collision mitigation capabilities of a closed-loop robotic system taking into account structure, sensing, and control. We analyze the effect of motor scaling, stiffness, and configuration on the collision reflex of a system using an analytical model. Physical experiments using the move-until-touch behavior are conducted to compare the collision reflex of direct-drive and quasi-direct-drive actuators and robotic hands (Schunk WSG-50 and Dexterous DDHand.) For transparent systems, we see a counter-intuitive trend: the impulse may be lower at higher pre-impact velocities.
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Sequence models based on linear state spaces (SSMs) have recently emerged as a promising choice of architecture for modeling long range dependencies across various modalities. However, they invariably rely on discretization of a continuous state space, which complicates their presentation and understanding. In this work, we dispose of the discretization step, and propose a model based on vanilla Diagonal Linear RNNs ($\mathrm{DLR}$). We empirically show that $\mathrm{DLR}$ is as performant as previously-proposed SSMs in the presence of strong supervision, despite being conceptually much simpler. Moreover, we characterize the expressivity of SSMs (including $\mathrm{DLR}$) and attention-based models via a suite of $13$ synthetic sequence-to-sequence tasks involving interactions over tens of thousands of tokens, ranging from simple operations, such as shifting an input sequence, to detecting co-dependent visual features over long spatial ranges in flattened images. We find that while SSMs report near-perfect performance on tasks that can be modeled via $\textit{few}$ convolutional kernels, they struggle on tasks requiring $\textit{many}$ such kernels and especially when the desired sequence manipulation is $\textit{context-dependent}$. For example, $\mathrm{DLR}$ learns to perfectly shift a $0.5M$-long input by an arbitrary number of positions but fails when the shift size depends on context. Despite these limitations, $\mathrm{DLR}$ reaches high performance on two higher-order reasoning tasks $\mathrm{ListOpsSubTrees}$ and $\mathrm{PathfinderSegmentation}\text{-}\mathrm{256}$ with input lengths $8K$ and $65K$ respectively, and gives encouraging performance on $\mathrm{PathfinderSegmentation}\text{-}\mathrm{512}$ with input length $262K$ for which attention is not a viable choice.
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In this paper, we propose and showcase, for the first time, monocular multi-view layout estimation for warehouse racks and shelves. Unlike typical layout estimation methods, MVRackLay estimates multi-layered layouts, wherein each layer corresponds to the layout of a shelf within a rack. Given a sequence of images of a warehouse scene, a dual-headed Convolutional-LSTM architecture outputs segmented racks, the front and the top view layout of each shelf within a rack. With minimal effort, such an output is transformed into a 3D rendering of all racks, shelves and objects on the shelves, giving an accurate 3D depiction of the entire warehouse scene in terms of racks, shelves and the number of objects on each shelf. MVRackLay generalizes to a diverse set of warehouse scenes with varying number of objects on each shelf, number of shelves and in the presence of other such racks in the background. Further, MVRackLay shows superior performance vis-a-vis its single view counterpart, RackLay, in layout accuracy, quantized in terms of the mean IoU and mAP metrics. We also showcase a multi-view stitching of the 3D layouts resulting in a representation of the warehouse scene with respect to a global reference frame akin to a rendering of the scene from a SLAM pipeline. To the best of our knowledge, this is the first such work to portray a 3D rendering of a warehouse scene in terms of its semantic components - Racks, Shelves and Objects - all from a single monocular camera.
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